Post by mojo on Feb 13, 2014 15:14:21 GMT -4
FPS AND ENGAGEMENT DISTANCES
All guns will be chronoed with whatever gram bb that you want to play with and we will be instituteing the joule system. The fps limits and joules are as follows:
320 fps and below or 1.10 joule = o med full auto
331-360 fps or 1.10-1.51 joule=20 foot med full auto
361-400 fps or 1.52-1.86 joule=50 foot med full auto
401-500 fps or 1.87-3.0 joule=100 foot med semi only
NO guns allowed over 500 fps or 3.0 jewels. The staff will be doing spot chrono checks through out the game and any player caught in violation of these rules will be warned one time only. A second offense and the player will be escorted off the field and not allowed to return to the game as well as no refund.
Pistols will be chronod as well
SAFETY KILLS AND STEALTH KILLS AND KNIFE KILLS
Safety kill takes place when a player has the drop on another player with in ten feet and wants to be nice and call a safety kill instead of shooting that player. (example: player A pops around a bunker wall and sees player B within ten feet of him and points his gun at player B and yells safety kill) Having the drop on someone means that you have your gun pointed directly at the other player before they have their gun pointed at you. A safety kill can only be done with a 0 med weapon
A stealth kill takes place when player A sneaks up on player B, touches player B and whispers stealth kill. Player B must then don his dead rag and sit down for 5 minutes and is not allowed to say a word not even hit and then goes to respawn. Stealth kills can be performed with a knife or pistol or unarmed.
A knife kill takes place when a player pulls his training knife out and touches any part of the other players body and says knife kill. Note: Touching a plate carrier does not count.
HIT CALLING
A player is hit when a bb strikes any part of his body or gear. Gun hits do not count and richoets do not count. Airsoft is a game of honor and integrity all players are expected to conduct themselves in this manner and therefore call their hits. Players yelling at other players to call their hits will not be tollerated. People pay good money and travel long distance to play in a game of this caliber and people yelling at each other ruins the game for everyone. If you suspect that a player is not calling their hits then report said player to admin and let them deal with it. If a player is caught yelling at another player to call their hits they will receive one verbal warning. a second time and they will be asked to leave the field for a one hour cool down period. a third time and they will be ejected from the game with no refund. There will be players hidden in the game that are secret admin and will be watching all players in the game. Any player caught not calling their hits will receive one verbal warning only. a second time will result in said player being ejected from the game without a refund.
EYE PRO RULES AND SAFETY RULES
10-13 years old must have full mask
14-17 years old must have full sealed goggles and either a shema or mouth gaurd
18 and up must have ansi rated eyepro
NO player is to remove their eye pro at any time once on the field of play unless given the all clear command from admin. This rule will be strictly enforced. first violation will be a verbal warning, send violation the player will be escorted off the field for a period of one hour. third violation will result in player being ejected from the game with no refund
Gun Safety Rules:
NO mags in guns in parking area or in briefing area. when a cease fire is called all players will remove their mags and clear their weapons and remain still until cease fire is called off.
IF a blind man is called then all players must stop and take mags out of their guns and kneel down where ever they are until game is back on
Keep weapons on safe at all times when not in play
GENERAL GAME AND FIELD RULES
Rule #1: Each player is to show respect and kindness to other players regardless if they are playing with or against.
Rule #2: Profanity is not to be used in excess!
Rule #3: Behavior must be respectful as well. If you are found to be rude and/or inappropriate,you will be warned and/or punished based on the circumstances.
Rule #4: No offensive language, behavior, posts, pictures, or anything that may attack a person(s) or a group.
Rule #5: Playful and humorous bantering is allowed if the intended is not offended and plays along with it. If not, then please stop.
Rule #6: What admin says goes no arguing with them
Rule #7: After every game, Players will stop and take the time to clean up the area they used. We will leave it clean and free of trash.
Rule #8: All Players will remember to exercise all gun safety rules.
Rule#9: this game is not restricted to mid caps however you may only carry 1500 round of ammo in magazines on you at time. you may carry your bags of ammo in your back back if your wearing one. support gunners may carry 2 box mags and snipers are unlimited. you may only reload at your hq or respawn
MEDIC RULES
1. Every player must have a bright colored dead rag. (red, orange or yellow)
2. Once shot the player will pull out his dead rag place it on his head and yell medic or call out medic on his radio.
3. Medic is the only thing a dead player can say. he can not give any intel on locaton of the enemy or anything else.
4. Dont yell at other players that you have already been hit if you continue to get hit sit down or move out of the line of fire. a dead player can move a reasonable distance from where he was shot if he is in the line of fire.
5. A dead player can be medic dragged by one of his team mates to a safe location or to the medic. One person drag can walk, Two people dragging can run with dead player.
6. Once a player has been shot he has a 5 minute bleed out time with an optional 5 minutes if he chooses to wait for a medic. If a medic does not get to him with in ten minutes that player has completely bled out and must go to the nearest respawn his team has control of. Each player has unlimited medic (the optional bleed out time is explained in detail in the paragraph below)
MEDIC
There will be 2 medics per squad and a total of 6 per platoon for a ratio of 1 to 5. Each medic will be issued bandages and he goes to the wounded player and ties 3 bandages around the players arm and then unties them.
PLAYER CAPTURES
There will be high value targets or hvt that you may have to capture during the game the following will be the guidelines on how to do that:
1. If its an enemy hvt you must first shoot them then you have 5 minutes to get to him and medic him. if you do not then he has bleed out and can no longer be capture and returns to respawn.
2. If the hvt agrees to being handcuffed then you may do so if not then you can tie a zip tie somewhere on his vest to simulate handcuffing him.
3. Its up to the captor to properly search their prisoner.
4. If you do not ask the hvt to remove mags from his guns then his guns are still in play.
5. Dont move more than 20 feet from your prisoner if you do he is allowed to run.
6. Prisoners get 3 kills..on the third time being shot he must be released and return to respawn so protect your prisoner.
You will be given further instructions from admin on what to do with your prisoner once it comes up in the game scenario
Any questions whatsoever, you can ask in the GAME RULES QUESTIONS thread.
All guns will be chronoed with whatever gram bb that you want to play with and we will be instituteing the joule system. The fps limits and joules are as follows:
320 fps and below or 1.10 joule = o med full auto
331-360 fps or 1.10-1.51 joule=20 foot med full auto
361-400 fps or 1.52-1.86 joule=50 foot med full auto
401-500 fps or 1.87-3.0 joule=100 foot med semi only
NO guns allowed over 500 fps or 3.0 jewels. The staff will be doing spot chrono checks through out the game and any player caught in violation of these rules will be warned one time only. A second offense and the player will be escorted off the field and not allowed to return to the game as well as no refund.
Pistols will be chronod as well
SAFETY KILLS AND STEALTH KILLS AND KNIFE KILLS
Safety kill takes place when a player has the drop on another player with in ten feet and wants to be nice and call a safety kill instead of shooting that player. (example: player A pops around a bunker wall and sees player B within ten feet of him and points his gun at player B and yells safety kill) Having the drop on someone means that you have your gun pointed directly at the other player before they have their gun pointed at you. A safety kill can only be done with a 0 med weapon
A stealth kill takes place when player A sneaks up on player B, touches player B and whispers stealth kill. Player B must then don his dead rag and sit down for 5 minutes and is not allowed to say a word not even hit and then goes to respawn. Stealth kills can be performed with a knife or pistol or unarmed.
A knife kill takes place when a player pulls his training knife out and touches any part of the other players body and says knife kill. Note: Touching a plate carrier does not count.
HIT CALLING
A player is hit when a bb strikes any part of his body or gear. Gun hits do not count and richoets do not count. Airsoft is a game of honor and integrity all players are expected to conduct themselves in this manner and therefore call their hits. Players yelling at other players to call their hits will not be tollerated. People pay good money and travel long distance to play in a game of this caliber and people yelling at each other ruins the game for everyone. If you suspect that a player is not calling their hits then report said player to admin and let them deal with it. If a player is caught yelling at another player to call their hits they will receive one verbal warning. a second time and they will be asked to leave the field for a one hour cool down period. a third time and they will be ejected from the game with no refund. There will be players hidden in the game that are secret admin and will be watching all players in the game. Any player caught not calling their hits will receive one verbal warning only. a second time will result in said player being ejected from the game without a refund.
EYE PRO RULES AND SAFETY RULES
10-13 years old must have full mask
14-17 years old must have full sealed goggles and either a shema or mouth gaurd
18 and up must have ansi rated eyepro
NO player is to remove their eye pro at any time once on the field of play unless given the all clear command from admin. This rule will be strictly enforced. first violation will be a verbal warning, send violation the player will be escorted off the field for a period of one hour. third violation will result in player being ejected from the game with no refund
Gun Safety Rules:
NO mags in guns in parking area or in briefing area. when a cease fire is called all players will remove their mags and clear their weapons and remain still until cease fire is called off.
IF a blind man is called then all players must stop and take mags out of their guns and kneel down where ever they are until game is back on
Keep weapons on safe at all times when not in play
GENERAL GAME AND FIELD RULES
Rule #1: Each player is to show respect and kindness to other players regardless if they are playing with or against.
Rule #2: Profanity is not to be used in excess!
Rule #3: Behavior must be respectful as well. If you are found to be rude and/or inappropriate,you will be warned and/or punished based on the circumstances.
Rule #4: No offensive language, behavior, posts, pictures, or anything that may attack a person(s) or a group.
Rule #5: Playful and humorous bantering is allowed if the intended is not offended and plays along with it. If not, then please stop.
Rule #6: What admin says goes no arguing with them
Rule #7: After every game, Players will stop and take the time to clean up the area they used. We will leave it clean and free of trash.
Rule #8: All Players will remember to exercise all gun safety rules.
Rule#9: this game is not restricted to mid caps however you may only carry 1500 round of ammo in magazines on you at time. you may carry your bags of ammo in your back back if your wearing one. support gunners may carry 2 box mags and snipers are unlimited. you may only reload at your hq or respawn
MEDIC RULES
1. Every player must have a bright colored dead rag. (red, orange or yellow)
2. Once shot the player will pull out his dead rag place it on his head and yell medic or call out medic on his radio.
3. Medic is the only thing a dead player can say. he can not give any intel on locaton of the enemy or anything else.
4. Dont yell at other players that you have already been hit if you continue to get hit sit down or move out of the line of fire. a dead player can move a reasonable distance from where he was shot if he is in the line of fire.
5. A dead player can be medic dragged by one of his team mates to a safe location or to the medic. One person drag can walk, Two people dragging can run with dead player.
6. Once a player has been shot he has a 5 minute bleed out time with an optional 5 minutes if he chooses to wait for a medic. If a medic does not get to him with in ten minutes that player has completely bled out and must go to the nearest respawn his team has control of. Each player has unlimited medic (the optional bleed out time is explained in detail in the paragraph below)
MEDIC
There will be 2 medics per squad and a total of 6 per platoon for a ratio of 1 to 5. Each medic will be issued bandages and he goes to the wounded player and ties 3 bandages around the players arm and then unties them.
PLAYER CAPTURES
There will be high value targets or hvt that you may have to capture during the game the following will be the guidelines on how to do that:
1. If its an enemy hvt you must first shoot them then you have 5 minutes to get to him and medic him. if you do not then he has bleed out and can no longer be capture and returns to respawn.
2. If the hvt agrees to being handcuffed then you may do so if not then you can tie a zip tie somewhere on his vest to simulate handcuffing him.
3. Its up to the captor to properly search their prisoner.
4. If you do not ask the hvt to remove mags from his guns then his guns are still in play.
5. Dont move more than 20 feet from your prisoner if you do he is allowed to run.
6. Prisoners get 3 kills..on the third time being shot he must be released and return to respawn so protect your prisoner.
You will be given further instructions from admin on what to do with your prisoner once it comes up in the game scenario
Any questions whatsoever, you can ask in the GAME RULES QUESTIONS thread.